How to use RWR voxel editor
More explanations on the Running With Rifles official forum topic : RWR Voxel Editor 0.14
Launching
rwr_editor.exe [model XML file] [animation XML file]
When launching the editor, an OGRE dialog pops up:
- select the Rendering subsystem, there's only one choice.
- I'd also recommend using the tool in non-fullscreen mode. Click OK to run the editor.
- If the editor is launched without command line parameters, the editing happens on a model file "new.xml".
- If such file doesn't exist, it will be created when the model is saved.
Keys and other tips
General
WASD
: move aroundLeft shift
+ASDW
: move around fasterLeft shift
+Mouse
: turn cameraCtrl-S
: save both model and animation files1
: Model view2
: Animation view, can be used only if the editor has been launched with a model with a skeletonO
: experimental magic tool that can be used to remove voxels that can't be seen from anywhere
takes a long time to process, better save before doing this, not 100% foolproof, may also end up removing wrong voxels
ALT-F4
: quit-:)
Model view
- Edit voxels -tool:
LMB
: add voxelRMB
: remove voxel
- Select voxels -tool:
LMB drag
:- define a rectangle selector for voxels
- drag voxels around using the axis handles
- To paint voxels, click on the current color indicator panel
- When working with a model with a skeleton, and making modifications to the model, click "Re-bind skeleton" to attach the new voxels to the skeleton
Animation view
Left and right arrows
: previous / next keyframeUp and down arrows
: previous / next animation- Select & move -tool:
LMB drag
:- define a rectangle selector for bone points which will be made movable
- drag single bone point around and the other movable points will follow
- To add a keyframe, click on the timeline, and displace a bone point
- Currently, there's no playback button: simulate playback by dragging the timeline slider
note
This is a copy-pasted text from the first post by Pasik